beginoutdoorscript;

variables;

body;

beginstate 0;
break;

beginstate 2;
break;

beginstate 15;
if (get_flag(9,18) == 1) end();
message_dialog("This area probably holds some importance to the local people, if any still exist. A precise stone square surrounds an old moss-covered stone.","Weird - huh?");
set_flag(9,18,1);
break;

beginstate 51;
if (get_flag(6,2) < 1){  message_dialog("The last Vahnatai from the keep have banded here to keep you away, and in the distance you can see many undead roaming about.","Seeing them makes you shudder, but you must press onwards.");  set_flag(6,2,1);}
create_out_spec_enc(1);
break;

beginstate 52;
if (get_flag(6,3) < 1){  message_dialog("Curiously enough, this wall is unguarded, definitely unlike what you've previously seen.","");  set_flag(6,3,1);}
break;

beginstate 53;
if (get_flag(6,4) < 1){  message_dialog("This wall is wicked looking, with sharp spikes poking through. However, on closer inspection, you notice that the wall is crumbling, and un-manned. What is going on?","");  set_flag(6,4,1);}
break;

beginstate 42;
if (get_flag(5,24) < 1){  message_dialog("From close up the fortification looks impressive. It's manned and guarded by skeletons, though, so you thought it would all be easy. That is, until you see the Vampire!","");  set_flag(5,24,1);}
break;